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JT's avatar

DK3 is certainly the easiest of the original DK games to hop back into, although it’s also the least memorable of the three.

DK Jr Math shows how hard Nintendo was trying to push the Famicom and NES as something more than a games system, at least in those early days.

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Spouting Thomas's avatar

I think we exchanged notes on DK3 before -- I really don't like the game. It feels more like C- territory to me. Maybe it's because it's like a SHMUP in which progress can be lost (without dying), because of the way the big ape can work his way back down if you don't keep up the pressure. A normal SHMUP has two priorities: don't die and kill the things. That's about right. DK3 adds a third priority (a fourth if you argue it's also an escort mission for the plants), and it doesn't even have power-ups. Not a fun combination for me.

But I'll also admit that I haven't sat and played it for long sessions. If I'm forced to choose between playing it or DK Jr. for an hour, I can see how I might prefer DK3. But if it's a choice between playing them for 5-10 minutes each, DK Jr. is going to win easily every time.

As for DK Jr. Math, I'll admit that as a kid I was fascinated by its possibilities. IIRC there was a picture of it on the back of my NES box, or maybe on a marketing insert in the box. This is the only place I ever heard of it. I never saw it for rent or for sale. It was never mentioned in any magazine. I never knew anyone who had played it. It was even more mythical than R.O.B. I still wonder how much I, a fan of DK Jr., might have enjoyed DK Jr. Math at just the right age. I don't think I'd have given it a D-. A few years later, I played Number Munchers a lot on our school's DOS PC.

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