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Spouting Thomas's avatar

Section Z -- I don't know if I've ever played this one to this day. But the ability to save on FDS is really cool, especially for an early game of this type. I had never thought about it before, but I wonder how many FDS games had a save option that lacked this in the US. And of those US games, how many at least had a password option, and how many had no option to continue the game at all?

I also didn't know the protagonist here was Captain Commando, which I imagine is the first reference to that name (later the title of an arcade beat-em-up game). I recall that the manual to Mega Man included a notice with "greetings from Captain Commando", so I always assumed that "Capcom" was short for this.

For reference, I found it here, page 2 of the Mega Man manual:

https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_NES/Manual/formated/Mega_Man_-_1987_-_Capcom_Co.,_Ltd..pdf

It's kind of amazing that I remember that. I haven't looked at that manual for approximately 35 years. If only I was this good at remembering where I put my car keys!

As for Solomon's Key, it's a game that I put in the category of "games that we can enjoy more now as adults than we ever could as kids." I think most of us who played the game back in the day did NOT have fond memories of it. I also put the Adventures of Lolo games in this category. What other games are like this? It's at least something to think about as you continue down this list!

EDIT: I also didn't know Solomon's Key had an SMS version. I wonder how it is? The only NES games that are better on SMS that I know of are Rampage and, debatably, Bubble Bobble. But I'm sure I'm missing some, and that's a list I would like to build up.

JT's avatar

Captain Commando was really competing with Super Joe for Capcom’s plug-in character of choice…

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