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Spouting Thomas's avatar

Appreciate you digging into this one. It was a one-time, highly frustrating rental for me. I'm pretty sure I was stuck on the first room. In that regard, I thought it was quite a bit worse than Super Pitfall. I think I noted in that review that I owned Super Pitfall, and I didn't hate it, because I thought it offered a pretty good sense of exploration. It has some inscrutable secrets if you want to actually beat the game, but you can eventually cover most of the map without solving any secrets.

The trouble with Milon's is that for a kid that doesn't know to attack every block on every screen, there is nothing to explore. So the game gets old very fast.

At the end, you get to what makes Metroidvania-type formulas so intriguing, and why I love them. Zelda games share much of the same loop. I'm drawn to the combination of open exploration with a character that keeps moving around better and getting cooler tools as the game progresses. Not just progressing JRPG-style: with bigger and bigger numbers.

Exploration without that sense of progress CAN work, but there is a reason almost every action-adventure game eventually introduced some sort of character progression.

Days of Fiction Past's avatar

Whenever I look at Milon, I can't help but think of Mario as a wizard. I think it's his name starting with an "M" and his colors.

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