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Spouting Thomas's avatar

I can take the point about caring about players. I think to some degree that's just a function of being part of a smaller and relatively outcast community, back when the hobby was more niche, ESPECIALLY among adults. Also in gaming's early days, a lot of the execs were game devs themselves (who are necessarily gamers). They were part of that community and saw themselves in the kids they were producing games for. But later on you had the rise of the non-gamer CEO.

I'm inclined to think this might have been less true in Japan (though I don't really know), but it was very apparent in the West, especially in PC gaming. Nearly all of the most beloved PC gaming companies of the 80s/90s were founded by game devs and still largely run by them at the time they were putting out their key hits of that era. Microprose, Origin, id, Blizzard, Westwood, Sierra. Only exception I can think of is LucasArts, founded by George Lucas as a subsidiary of LucasFilm.

To my knowledge the guy who set the trend of the non-gamer CEO is the now-disgraced Bobby Kotick of Activision. But Activision was a joke in the 90s; Kotick turned it into a financially successful but gamer-hated juggernaut. EA founder Trip Hawkins was also a gamer, but then in the 90s its leadership passed to non-gamers forever onward, and early EA was a very different creature from the, again, financially successful but hated company of today.

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