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Spouting Thomas's avatar

Great history lesson on Wild Gunman. I really don't know much about electro-mechanical games. Especially these more advanced ones. Does whack-a-mole count? I wonder if these kinds of games were much bigger in Japan than the US, or if video games simply displaced them so fast that we have no cultural memory of them.

I've unfortunately never had the chance to play the NES game -- not an easy one to play on emulation, and I never encountered the cartridge back in the day. But that revolver with the Famicom version is wild. Already by the 80s, I think American toy guns nearly all had that orange plastic on the muzzle, though IIRC I had a pair of shiny metal cowboy revolvers that did not.

Back to the EM version of the game: in TV shows, I've seen references to old (1960s-80s era) driver's ed simulators that combine a projector film with some sort of steering wheel input. I wonder if that tech is somehow related. Here's what I could find on YouTube:

https://youtu.be/pLL06pG4L_U?si=-Whfh-K1-RuAuiD9

In that case, it looks like the film doesn't respond in any way to the inputs, but a mainframe computer takes your inputs and grades them. I could be wrong but thought some of these systems, maybe later versions of them, could respond a little bit to input: offering an appearance of drifting left or right within the lane or speeding up or slowing down.

Later on there were VHS games like Captain Power. I had this toy (and accompanying tape):

https://youtu.be/13oBNVdtJR8?si=gRPPx9euL6KPOYTV

Of course while the toy gave you a score, that VHS didn't respond in any way to inputs, but at age 5 I was semi-convinced it did.

As for Wrecking Crew -- a game that I sense has a lot going for it, but all the times I've sat down with it, I haven't been able to get into it. I also haven't been able to get into Wrecking Crew 98, and I'm curious if it's seen as the better or worse game.

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