I owned this one from early on (not sure why) and tried over the years to trade away many times, as I did with many of my crappier games. But I couldn't find a place that would take it or trade for it at any price. Too many copies in inventory. It might have been the #1 most-dumped NES game. After playing it a time or two, none of my friends had the least interest in it either.
Even by the standards of Nintendo Hard, I thought this one was never fun, and it seemed like everyone agreed with me. I think in my best runs I might have made it to Level 3, but I never heard about having to beat the game twice because beating it once was practically impossible and it wasn't fun enough to keep me coming back. I was surprised to learn it was a cult classic later in life. Though I'll be honest the level 1 music still triggers mixed emotions for me.
This is the first I'm learning of all the PC ports though. And for PCs on three continents, no less! That seems like an unusually broad range of ports for a game like this, almost on the scale of a Pac-Man.
Level 3 seems to be the stopping point for many, including myself. Couldn't be bothered to make it beyond that.
This game absolutely goes beyond Nintendo hard. The port is trash. Low nauseating framerate, super pixelated graphics that obscure enemies and projectiles. What a mess.
Yeah, I would like to try some of these PC ports to see if they make the game any more tolerable. I'm sure it depends on the computer's capabilities.
I've never even looked into the world of non-DOS early PC emulation. If there are gems trapped on the Amiga or something, I've never even heard about them, so that could be an interesting journey one day.
The GnG games are fun but every time I play them I have to set the expectation that I won’t get very far in them. I suppose I could practice (“git gud”) but I don’t like the games enough to play them that frequently.
In lots of other “Nintendo hard” games you feel that your player character is well equipped to handle anything that comes your way. In these games though Arthur seems underpowered, I guess that’s the running gag though… lol
Yeah, like you said, I guess Arthur as a weak knight is the joke, but... wouldn't the games be more enjoyable if you could take a couple extra hits? Either way, the Micronics port is pretty trash, which doesn't make one want to play the game anyway, regardless of its difficulty.
I do enjoy the Master System version of Ghouls n Ghosts… Arthur is better able to deal with aerial foes, there’s less enemies on screen, along with an armor upgrade system, which all make for a challenging, but more forgiving game.
Ah yes, I remember playing that version for Sega Does. The Master System's inability to handle too many enemies on screen made the action much more bearable!
Agree with all of it!
I owned this one from early on (not sure why) and tried over the years to trade away many times, as I did with many of my crappier games. But I couldn't find a place that would take it or trade for it at any price. Too many copies in inventory. It might have been the #1 most-dumped NES game. After playing it a time or two, none of my friends had the least interest in it either.
Even by the standards of Nintendo Hard, I thought this one was never fun, and it seemed like everyone agreed with me. I think in my best runs I might have made it to Level 3, but I never heard about having to beat the game twice because beating it once was practically impossible and it wasn't fun enough to keep me coming back. I was surprised to learn it was a cult classic later in life. Though I'll be honest the level 1 music still triggers mixed emotions for me.
This is the first I'm learning of all the PC ports though. And for PCs on three continents, no less! That seems like an unusually broad range of ports for a game like this, almost on the scale of a Pac-Man.
Level 3 seems to be the stopping point for many, including myself. Couldn't be bothered to make it beyond that.
This game absolutely goes beyond Nintendo hard. The port is trash. Low nauseating framerate, super pixelated graphics that obscure enemies and projectiles. What a mess.
Yeah, I would like to try some of these PC ports to see if they make the game any more tolerable. I'm sure it depends on the computer's capabilities.
I've never even looked into the world of non-DOS early PC emulation. If there are gems trapped on the Amiga or something, I've never even heard about them, so that could be an interesting journey one day.
The GnG games are fun but every time I play them I have to set the expectation that I won’t get very far in them. I suppose I could practice (“git gud”) but I don’t like the games enough to play them that frequently.
In lots of other “Nintendo hard” games you feel that your player character is well equipped to handle anything that comes your way. In these games though Arthur seems underpowered, I guess that’s the running gag though… lol
Yeah, like you said, I guess Arthur as a weak knight is the joke, but... wouldn't the games be more enjoyable if you could take a couple extra hits? Either way, the Micronics port is pretty trash, which doesn't make one want to play the game anyway, regardless of its difficulty.
I do enjoy the Master System version of Ghouls n Ghosts… Arthur is better able to deal with aerial foes, there’s less enemies on screen, along with an armor upgrade system, which all make for a challenging, but more forgiving game.
Ah yes, I remember playing that version for Sega Does. The Master System's inability to handle too many enemies on screen made the action much more bearable!