I mean, Power Pads go for about $30 on eBay, surely the Gen-X/Millennial parents wouldn't mind forking over that money to see their kids exercising on some functional ancient tech.
>In other words, these are three NES originals, something we’ll be seeing more and more of as we sojourn deeper into the console’s catalog.
That's an interesting milestone -- more noteworthy itself than these 3 games!
Though Sqoon sounds the most interesting, and I've never played it.
I did have World Class Track Meet for the PowerPad (I guess it was the pack-in?). It was mainly fun to see how much you could cheat on the long jump and triple jump events. To this day I can't imagine playing those fair and square. It's way lamer than just seeing how far you can jump in real life. Which, to be sure, isn't all that fun, even as a kid, except as a very occasional competition among friends. But if you didn't enjoy it in real life, then what could possibly be fun about just doing a high jump after running in place on an unresponsive pad and seeing how long a jump the game translates it to?
I also had Super Team Games and Street Cop. I think my parents really wanted to support the Power Pad because I'm pretty sure they picked up both of those for me at once, ha. It also seems like Blockbuster didn't carry Power Pad games to rent, so we were forced to buy.
I considered Street Cop one of the worst games in my NES collection. I remember it being really, really bad in my eyes, just frustrating me almost to tears. Super Team Games was the main way we enjoyed the Power Pad, probably 90%+ of my total Power Pad time I would estimate, we liked it so much better than the other two games.
But it also feels like the Power Pad as a whole came and went within a year's time, and we never once pulled it out again after that. Which means I really have trouble remembering these games very well. I was looking up your Questicle reviews for these games and a little surprised they were so compressed. I guess to my young self, if Super Team Games was a B, then World Class Track Meet would be a C-/D+ and Street Cop an F. But you gave them a B, B-, C-.
But looking at screenshots Street Cop now, I guess it was a strange little game with some interesting depth. I wonder what I would think of it now.
Star Voyager seems like Elite but somehow even more boring and tedious, a true technical achievement for the NES.
Haven't played Elite, but if it's anything like Star Voyager, I'll definitely pass.
I would pay good money to see the kids I coach go head to head in Stadium Events on barely responsive game pads.
Repeating my vote that we need to incorporate more game pad games into the modern gaming era.
I mean, Power Pads go for about $30 on eBay, surely the Gen-X/Millennial parents wouldn't mind forking over that money to see their kids exercising on some functional ancient tech.
Leaving the fate of your Switch 2 to the whims of Nintendo was a very zen decision. Well done. Namaste.
I care, but I don't care at the same time.
>In other words, these are three NES originals, something we’ll be seeing more and more of as we sojourn deeper into the console’s catalog.
That's an interesting milestone -- more noteworthy itself than these 3 games!
Though Sqoon sounds the most interesting, and I've never played it.
I did have World Class Track Meet for the PowerPad (I guess it was the pack-in?). It was mainly fun to see how much you could cheat on the long jump and triple jump events. To this day I can't imagine playing those fair and square. It's way lamer than just seeing how far you can jump in real life. Which, to be sure, isn't all that fun, even as a kid, except as a very occasional competition among friends. But if you didn't enjoy it in real life, then what could possibly be fun about just doing a high jump after running in place on an unresponsive pad and seeing how long a jump the game translates it to?
Sqoon is interesting. Best word for it.
As for World Class Track Meet and the Power Pad… yeah, seems like most kids did what you did and just cheated. Not surprising.
Did you have any other games for the Power Pad?
I also had Super Team Games and Street Cop. I think my parents really wanted to support the Power Pad because I'm pretty sure they picked up both of those for me at once, ha. It also seems like Blockbuster didn't carry Power Pad games to rent, so we were forced to buy.
I considered Street Cop one of the worst games in my NES collection. I remember it being really, really bad in my eyes, just frustrating me almost to tears. Super Team Games was the main way we enjoyed the Power Pad, probably 90%+ of my total Power Pad time I would estimate, we liked it so much better than the other two games.
But it also feels like the Power Pad as a whole came and went within a year's time, and we never once pulled it out again after that. Which means I really have trouble remembering these games very well. I was looking up your Questicle reviews for these games and a little surprised they were so compressed. I guess to my young self, if Super Team Games was a B, then World Class Track Meet would be a C-/D+ and Street Cop an F. But you gave them a B, B-, C-.
But looking at screenshots Street Cop now, I guess it was a strange little game with some interesting depth. I wonder what I would think of it now.
The Power Pad does feel like a strange blip in time. Nintendo really wanted it to do well and it sold respectably, but not gangbuster Wii Fit numbers.
Super Team Games, if I recall correctly, was the best Power Pad game and it's not even close. Not surprised you got the most mileage out of that one.
Street Cop a C-?
Must have been feeling generous that day...
I remember the game not working well and that's about it.
Thanks for sharing your memories!